• Default Dan is a simple, classic platformer where not everything is what it seems. Players must fight their gaming instincts to stay alive, avoiding deadly threats like coins, hearts, and cupcakes in order to rescue Dan's friend from the clutches of a spoiled princess. Run, jump, and beware of first impressions in this endearingly backwards game.

    • Stunning, original, fully animated 3D art.
    • Multiple stages of intense platforming, with a twist.
    • Hilarious situations around every corner
    • Time trials, collectibles, and bonus levels to boost replay value

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The Road to Release!

So its time Dan Fans! We are on our way to the final release of Dan for PC, Mac and even the iOS. It has been such an exciting journey and we have just started getting into the fun stuff. Keep on the look out and keep checking in for updates because we have a ton of things in the near future for Dan and the team. Here is just a couple of the bigger things we have coming up…

Dan Day! – March 2nd
We will be letting a few of our biggest fans come hang out with members of the team and get to play test some of the new levels of the game. We will have more information about this event later in the week and who knows you could be one of the lucky ones chosen.

Too Many Games 2013 – June 14-16
We will be crashing TMG with our very own booth! If you are in the Greater Philadelphia area you should really check this out. We will be showing off the game while hanging with all the other cool indie game creators that weekend so if your there come say hey.

Siege 2013 – TBA

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New additions!

We are excited to bring you the latest version of the Default Dan beta! Version 1.84 elevates Dan to a new  level, featuring many new additions such as:

  • Storyline cutscenes and an epic final boss battle round out Default Dan as a complete experience.
  • Refined level designs, now with multiple checkpoints.
  • New scoring system.
  • Global leaderboards for each stage.
  • Extensive engine improvements and bug fixes.

We encourage you to give Default Dan another go if you played an older version, and give us some feedback as we prepare for the final release and mobile port.

The spoiled Princess Ruby prepares to capture Kaiser in a fit of jealous rage.

 

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YoYo October Competition 2012

Dan has been polished up with his newest release of 1.62 and is ready to compete in Steam’s October competition! The competition starts today and runs till November 8th so lets start the momentum by getting the votes going. We have added all 8 playable levels, 3 bonus levels and tons of new art. We need all our fans to get the word out about the steam competition and vote for Dan to win. It’s super simple… just click this link, make sure to log in and then click the  button to vote for Default Dan. The prize is going to be $1,000 which well help the team to purchase the needed things to bring Dan to the iOS and Android Marketplaces.

If you want to pass the link along here it is: http://steamcommunity.com/sharedfiles/filedetails/?id=101709279

UPDATE: We did not win the competition but we did get an Honorable Mention. Thanks to everyone from the Dan family for the votes and support as we continue our journey to the iOS!

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New Beta v1.4!

That’s right, we have just released the new version 1.4 so make sure to check your emails with the newest version. We have added a few new features and polished some of the other content:

-level select UI / polish
-Added 3 levels (5, 6, 7)
-Time ranks and trophies implemented for all levels
-Various minor bug fixes

We are moving right along with the build and looking for feedback from our testers on any changes or recommendations. Check the Beta Test page on how to signup to become a Beta Tester.

Level Select Screen v1.4

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Default Dan “Best Overall Game”!

Default Dan has won “Best Overall Game” at the 2012 Georgia Fall Game Jam at SPSU. A “game jam”  is a 48 hour competition where game programmers, artists, and designers form teams to create a video game from scratch. A theme is given at the start of the competition (this year it was “Eye of the Beholder”) and the final games are often judged according to theme adherence, game quality, and crowd feedback.  It was a great event overall, with many other good games created by the participants.  Throughout the jam many people tested Default Dan and shared their thoughts and ideas, which helped shape the game from a silly parody into a challenging, clever, and humorous experience that stands on its own as a game. In the end Default Dan was a huge hit at the jam and below you can see the video that was entered with the submission of the game.

Default Dan has evolved into much more than the 48 hour build that spawned this crazy idea.