Blog Archives

Sooooo Close to that Finish Line!

Ok Guys, we know we haven’t shown this page any love in quite a while. We apologize for that but if you have been following our Twitter (@DefaultDanGame) you know we are coming up on the finish line. We have

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New Addition to the Team! Brentalfloss!

BrentalFloss

You Heard It Right! The legendary Brent Black AKA Brentalfloss will be joining the Default Dan team to bring a new soundtrack to the game. He will be helping to create the complete feel of the game by establishing the

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Dan’s Plans

Like ninjas, we’ve planning and developing Default Dan under the shroud of darkness. However, the time has come for us to reveal our plans for Fall 2013. Kickstarter: December 2013 You read correctly. This December we will be launching our

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Back from Too Many Games 2013!

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So I want to first apologize for the long hiatus from post on the site. We where working around the clock to get everything set for Too Many Games and it was definitely worth it! We had a great time

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The Road to Release!

So its time Dan Fans! We are on our way to the final release of Dan for PC, Mac and even the iOS. It has been such an exciting journey and we have just started getting into the fun stuff.

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New additions!

We are excited to bring you the latest version of the Default Dan beta! Version 1.84 elevates Dan to a new  level, featuring many new additions such as: Storyline cutscenes and an epic final boss battle round out Default Dan

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YoYo October Competition 2012

Dan has been polished up with his newest release of 1.62 and is ready to compete in Steam’s October competition! The competition starts today and runs till November 8th so lets start the momentum by getting the votes going. We

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New Beta v1.4!

That’s right, we have just released the new version 1.4 so make sure to check your emails with the newest version. We have added a few new features and polished some of the other content: -level select UI / polish -Added 3

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Default Dan “Best Overall Game”!

Default Dan has won “Best Overall Game” at the 2012 Georgia Fall Game Jam at SPSU. A “game jam”  is a 48 hour competition where game programmers, artists, and designers form teams to create a video game from scratch. A theme

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